BY ANDREW LILJA
So, you want to become a biomedical animator but think it’s an overwhelming and difficult pathway? Well, you are not alone. These are some of the thoughts I faced as biomedical scientist eager to spread scientific concepts from the bench to the wider community with next to no experience in digital media.
With the constantly evolving science and technology landscape, the need for visual communication to reach, educate and inspire has never been greater. With the rise of the eBook and subsequent shelving of the physical counterparts, the demand for accurate and engaging digital content is rising exponentially.
Recently, I was lucky enough to be invited to contribute an article for the online magazine Overcoat, to share my story on turning to 3D animation for biomedical communication. It highlights how I came to be dabbling in science visualisation and hopefully provides some helpful insight for those who also want to get involved.
You’ll find the full article here.
Representation of the muscarinic receptor and ligand (PDB entry 4MQS)
Visualisation of rhinovirus (blue, a culprit for the common cold) bound by fragments of antibodies (purple, PDB entry 1RVF)